11.4 Animation Time

Consider the time for the action to take place. The time may be anything you like, but what

occurs in the animation depends on how quickly you play the Frames and the number of Frames

in total.

Assume that the Ball will descend, bounce and rise in 1.25 seconds.

Figure 11.7

The default Frame Rate (speed of Play) is 24 Frames per

second. You see this in the Properties Editor, Output Tab.

What Frame Rate you choose depends on the type

of Video Format you intend to produce. For the

moment accept the default value.

Frame Rate

11.5 Number of Frames

The Frame Rate and the Time of the Animation determines

the number of Frames in the Animation.

1.25 seconds X 24 Frames per second = 30 Frames

Animation Time

11.6 Set up the Scene

Before you begin to draw it is a good idea to rename the Canvas and Layer Datablocks in the

Outliner Editor and Properties Editor to something meaningful.

Outliner Editor - Canvas

Properties Editor -Layers

Figure 11.8

Object

Data

Properties Tab

In the Properties Editor, select the Layer named Surface then in the 3D Viewport Editor, in Draw

Mode, with the Timeline Cursor at Frame 1, draw a Stroke Line to represent a surface. Select the

Layer named Ball and draw a Circle Stroke to represent a Ball.

Circe – Ball

Orange Outline – Red Fill

Line - Surface

Figure 11.9

112