11.4 Animation Time
Consider the time for the action to take place. The time may be anything you like, but what
occurs in the animation depends on how quickly you play the Frames and the number of Frames
in total.
Assume that the Ball will descend, bounce and rise in 1.25 seconds.
Figure 11.7
The default Frame Rate (speed of Play) is 24 Frames per
second. You see this in the Properties Editor, Output Tab.
What Frame Rate you choose depends on the type
of Video Format you intend to produce. For the
moment accept the default value.
Frame Rate
11.5 Number of Frames
The Frame Rate and the Time of the Animation determines
the number of Frames in the Animation.
1.25 seconds X 24 Frames per second = 30 Frames
Animation Time
11.6 Set up the Scene
Before you begin to draw it is a good idea to rename the Canvas and Layer Datablocks in the
Outliner Editor and Properties Editor to something meaningful.
Outliner Editor - Canvas
Properties Editor -Layers
Figure 11.8
Object
Data
Properties Tab
In the Properties Editor, select the Layer named Surface then in the 3D Viewport Editor, in Draw
Mode, with the Timeline Cursor at Frame 1, draw a Stroke Line to represent a surface. Select the
Layer named Ball and draw a Circle Stroke to represent a Ball.
Circe – Ball
Orange Outline – Red Fill
Line - Surface
Figure 11.9
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